home *** CD-ROM | disk | FTP | other *** search
-
- GameControl
- A Tool for GameController & Lowlevel.library Testing
- by J.W. Lockhart
- 19 May 1993
-
- USAGE
- CLI usage:
- [run] gamecontrol [screen <PubScreenName>]
- Workbench usage:
- double-click on the icon
-
- PURPOSE
- The purpose of this beastie is to test the mechanical contacts on the game
- controller to see if there are any spurious directions. It's quite
- visual. To test, simply run this from CLI or Workbench, and have a game
- controller plugged into Port 1. Press the directional keypad in such
- a way as to go along a straight line in one direction. If you don't,
- there's a problem with the controller.
-
- It also happens to be yet another test of lowlevel.library's
- SystemControl(SCON_AddCreateKeys) function, which is why it lives
- where it lives on the server.
-
- NOTES
- The SCREEN option (available only from the CLI) allows you to open this
- program on any public screen. You will want to change the Workbench font
- to Topaz-8 or use this option if the window cannot be opened (it'll tell
- you if that's the problem). If you're using Topaz-8, the window will
- open to the size of 628-wide and 193-high; your screen must be at least
- this large. That's usually not a problem, as the default NTSC screen is
- 640x200, and the default PAL screen is 640x512.
-
- Another binary, called GameControlWrap, may be available.
- It won't stop when you reach the border, but will wrap around the grid.
- If that sounds confusing, run the program and you'll see what I mean.
-
- VERSION
- $VER: GameControl_doc 1.1 (18.05.93) by J.W. Lockhart
- Corresponds to GameControl V1.1.
-
-